
Unfortunately, this effect falls off at around round 40. Firing a single sniper like shot from one gun and a ball that slows Zombies down from the other, combining the two created an awesome singularity effect that killed Zombies quickly. Ray Gun Mark 3: The excellent Zombies map Gorod Krovi saw the introduction of the GKZ-45, AKA the Ray Gun Mark 3. With so much inconsistency, sadly this is the highest the legendary gun can go. In Call of Duty: Black Ops 2, 3, and 4, however, it is basically useless, as the gun does more damage to the player than Zombies and makes crawlers constantly. In Call of Duty: World at War, Black Ops, and Black Ops Cold War, the Ray Gun is as good as it gets. Ray Gun: A tale of two weapons, the Ray Gun is tough to place. Beyond that, though, its damage is minimal, making it is a poor choice for fighting werewolves and regular Zombies. Savage Impaler: Dead of the Night’s special Crossbow weapon is great at killing vampires. Though it got a damage buff inside Call of Duty: Black Ops 4’s Classified, its ammo issues hold it back from greatness. Winter’s Howl: While this ice gun is an in-universe attempt by the Americans to make a Wonder Weapon like the Ray Gun, it is a clear cut below. Larger gladiator mini bosses also require a few shots to take out, which is a major downside of this visually stunning weapon. While it is fun to train up enemies and paralyze them by holding them in the air, it takes far too long to kill. Serket’s Kiss: This living Scorpion fit the setting of IX well. Unfortunately, this power faded away in high rounds, with the weapon running out of ammo fast and quickly becoming useless. Scavenger: The explosive Scavenger sniper rifles excelled when combined with the PhD Flopper perk, as the splash damage being taken away allowed players to shoot the floor and essentially become invincible. While it doubled as a way to water plants and make them stronger, the gun ultimately suffered from a lack of ammo, keeping it within C Tier. KT-4: Zetsubou No Shima’s Wonder Weapon was essentially a more balanced Sliquifier, as it consumed three shots for each train kill. While the variants are all fine, none are particularly strong, as this gun often feels like a secondary weapon as opposed to a primary source of damage.
ENTANGLER WONDER WEAPON SOLO FULL
While the base version can destroy a full train, it only does so until about round 30. While it can be useful in the right hands, it simply is not worth the effort.ĭIE Shockwave: The DIE Shockwave from Die Maschine is a fine Wonder Weapon, but little more.

Not only does this defeat the purpose of a Wonder Weapon, as it encourages players not to use it often, but it is a pain to rebuild. Much like TranZit as a map, the weapon is deeply flawed, as it can break if used too much. Jet Gun: Rounding out D Tier is TranZit’s painfully weak Jet Gun. Besides trying it out once to see the ice effect, players will likely always go for the normal Thunder Gun instead. Not only is it less effective at killing, but it causes severe splash damage, something that is not an issue with the original Wonder Weapon. While the weapon fits with the theme of the snowy Siberia, this Thunder Gun variant is a significantly worse version of one of Zombies’ best weapons. Tundra Gun: The Tundra Gun from Tag Der Toten also finds itself in D Tier. While it has a great effect in co-op that gives players Zombie Blood and insta-kill, it being so worthless in solo makes it one of the worst Wonder Weapons released thus far. Used for the easter egg to turn a Zombie human, the gun is otherwise useless in solo play. VR-11: The VR-11’s only appearance in Zombies was in Call of the Dead, and that is for the best. RELATED: Call of Duty: Black Ops Cold War Zombies Weapon Tier List D Tier - Hardly Wondrous As such, plenty of fun can be had by looking at the best and worst of these iconic items. While there are several reasons why Zombies has become the phenomenon that it has, Wonder Weapons have undeniably played a big part in the mode’s success. As such, nearly all the special guns are fun to use in-game.

From elemental bows and staves to a mixture between a Blunderbuss and a Shotgun, Treyarch has shown immense creativity in their Wonder Weapon designs over the years. In the long history of Call of Duty Zombies, there has been a mixture of good, bad, and truly overpowered Wonder Weapons. Designed to be the most powerful weapons on their respective maps, the guns often meet the expectations of players - though not always. The original Ray Gun was there at the beginning, and while it is still around in the most recent Zombies maps, there have been a few dozen Wonder Weapons added to Treyarch games since its inception. When Call of Duty Zombies first began, the mode was incredibly simple, with only a single Wonder Weapon available to acquire.
